Rules of the game

[1] The playing area must have the following measurements:
Total Length: 31 meters (including both team in-goal areas of 3 meters each)
​Total Width: 25 meters.

[2] The teams are made up of 5 ‘in-field’ players, 5 replacements are admitted and interchangeable at times during the match without any need to call for the referee’s permission, although the interchange must take place only during a standstill of play. In this event, players may enter the field a single time approx. 1 meter from the enclosure in a central position, although they may exit from whatever position. As soon as the referee becomes aware that a team has more than 5 players on the field, he may disallow any action that has taken place in the meantime, unless the opponent team have gained an advantage (Ex. 1: a try is scored and the defending team has 6 players on the field: the score stands. Ex. 2: a try is scored and the attacking team has 6 players on the field: the try is disallowed)

[3] Only the recognized captain may report to the referee to ask for explanations or flag serious infringements such as the opponents having 6 players on the field.

[4] The try is worth one point and there are no goals after a try.

[5] The ball used in the game shall be a no. 4 type.

[6] It is not allowed to kick the ball.

[7]. Line-out and scrummage are eliminated and play is reassumed by a free kick.

[8] When the player carrying the ball is caught by the opponent, from that point, he must release the ball within 2 seconds by passing it over or leaving it to anybody’s disposal. If this rule is not observed, his/her team will lose possession of the ball.

[9] After scoring a try, the ball will be free-kicked from the middle of the field by the team suffering the try, quickly if the ball has been brought to the In-goal without any forward passes; otherwise, they will have to wait until the opponents have taken their positions.

[10] The distance from the ball for penalty kicks or kick-off shall be 5 meters. Penalty: If this distance is not observed, the referee will ascribe a further 5-meter penalty to the player.

[11] A match consists of two halves of 5 minutes each with a 3 minutes’ interval.

[12] In case a match ends in a draw, an additional limitless period will be played under the sudden-death rule, i.e. the fist scoring team is the winner.

[13] In case some teams rank with the same score during qualification rounds, the team with the highest number of tries will qualify (regardless of their type); in case parity should persist, the type of tries will count; if again parity persists, the youngest team (obtained by summing up the players’ years of birth and then dividing them by 12) will win.

[14] When an attacking player carries the ball into in-goal or over the goal line that player has three seconds to score a try. Penalty: A free kick is awarded to the opposing team 5 metres from the goal line.

[15] When an attacking player scores a try that player must leave the ball at the place where the try has been scored. Penalty: A free kick from the centre of the half-way line is awarded to the opposing team and the offending player will be cautioned and temporarily suspended.

[16] All the players shall wear tear-resistant jerseys and NOT T-SHIRTS with the players’ numbers or names on the back; the jerseys will be homologated at the beginning of the Championship by a Technical Commission formed by the Championship Manager and/or L.I.B.R. representative and a referee. The homologation process will be repeated for each Championship even though the jerseys have been previously deemed appropriate.